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Special Moves

General | Master Information Table | Mana Cost Reduction

General

The Age of Shadows expansion has changed every weapon in the game (including unarmed weapons/fists). Each weapon has a primary and secondary attack.

The Primary attack requires 70 in the associated weapon skill while the secondary attack requires 90 skill in the associated weapon skill.

NOTE: Some weapons have a property called: "Use Best Weapon Skill". What this means is it will take your highest melee skill score and substitute that for your weapon skill when using that weapon. Two examples: If I have 120 Fencing and 100 Swords, and pick up a Macing weapon with the use best weapon skill property, it will use my 120 Fencing as the weapon skill. If I have a swords weapon with the same property, it will also use the 120 Fencing skill.

Master Information Table

Special Move Name Special Move Description Mana Cost to use the weapon Weapons Associated With Move
Armor Ignore This special move allows the skilled warrior to bypass his target's physical resistance, for one shot only. The Armor Ignore shot does slightly less damage than normal. Against a heavily armored opponent, this ability is a big win, but when used against a very lightly armored foe, it might be better to use a standard strike! 25 Bladed Staff, Broad Sword, Composite Bow, Hammer Pick, Hatchet, Katana, Kryss, Long Sword, Long Spear, War Axe
Bleed Attack Make your opponent bleed profusely with this wicked use of your weapon. When successful, the target will bleed for several seconds, taking damage as time passes for up to ten seconds. The rate of damage slows down as time passes, and the blood loss can be completely staunched with the use of bandages. 36 Battle Axe, Cleaver, Executioner's Axe, Large Battle Axe, Scythe, War Axe, War Fork, War Mace
Crushing Blow Also known as the Haymaker, this attack dramatically increases the damage done by a weapon reaching its mark. 36 Axe, Blacksmith's Hammer, Broad Sword, Maul, Scepter, Shepherd's Crook, Viking Sword, War Hammer, War Mace
Concussion Blow This devastating strike is most effective against those who are in good health and whose reserves of mana are low, or vice versa. 30 Battle Axe, Crossbow, Gnarled staff, Halberd, Lance, Long Sword, Quarterstaff, Mace, Maul
Disarm This attack allows you to disarm your foe. Now in Age of Shadows, a successful Disarm leaves the victim unable to re-arm another weapon for several seconds. 18 Butchers Knife, Mace, Hatchet, Pick Axe, Shepherd's Crook, Skinning Knife, Wand, War Fork
Dismount Perfect for the foot-soldier, the Dismount special attack can unseat a mounted opponent. The fighter using this ability must be on his own two feet and not in the saddle of a steed (with one exception: players may use a lance to dismount other players while mounted). If it works, the target will be knocked off his own mount and will take some extra damage from the fall! 18 Axe, Bardiche, Bladed Staff, Club, Heavy Crossbow, Lance, Wand
Double Strike The highly skilled warrior can use this special attack to make two quick swings in succession. Landing both blows would be devastating! 36 Cresent Blade, Double Bladed Staff, Double Axe, Katana, Pick Axe, Repeating Crossbow, Scimitar, Two Handed Axe, Quarterstaff
Infectious Strike This special move represents a significant change to the use of poisons in Age of Shadows. Now, only certain weapon types — those that have Infectious Strike as an available special move — will be able to be poisoned. Targets will no longer be poisoned at random when hit by poisoned weapons. Instead, the wielder must use this ability to deliver the venom. While no skill in Poisoning is directly required to use this ability, being knowledgeable in the application and use of toxins will allow a character to use Infectious Strike at reduced mana cost and with a chance to inflict more deadly poison on his victim. With this change, weapons will no longer be corroded by poison. Level 5 poison will be possible when using this special move. 36 Butchers Knife, Cleaver, Dagger, Double Bladed Staff, Kryss, Pike
Moving Shot Available on some crossbows, this special move allows archers to fire while on the move. This shot is somewhat less accurate than normal, but the ability to fire while running is a clear advantage. 18 Composite Bow, Heavy Crossbow, Repeating Crossbow
Mortal Strike The assassin's friend. A successful Mortal Strike will render its victim unable to heal any damage for several seconds. Use a gruesome follow-up to finish off your foe. 36 Bone Harvester, Bow, Crossbow, Cresent Blade, Hammer Pick, Scepter, Short Spear
Paralyzing Blow A successful Paralyzing Blow will leave the target stunned, unable to move, attack, or cast spells, for a few seconds. 36 Bardiche, Black staff, Bone Harvester, Bow, Gnarled staff, Pike, Scimitar, Scythe, Viking Sword, Long Spear
Shadowstrike This powerful ability requires secondary skills to activate. Successful use of Shadowstrike deals extra damage to the target — and renders the attacker invisible! Only those who are adept at the art of stealth will be able to use this ability. 24 Blacksmith's Hammer, Club, Dagger, Skinning Knife, Short Spear, Two Handed Axe
Whirlwind Attack A godsend to a warrior surrounded, the Whirlwind Attack allows the fighter to strike at all nearby targets in one mighty spinning swing. 24 Black staff, Double Axe, Halberd, Large Battle Axe, War hammer


Mana Cost Reduction

Special move mana costs (swords+macing+fencing+archery+parrying) determine how much mana special moves take):

Skill Points Mana cost
0-199100% (full mana cost)
200-299-50% lower mana cost
300-399-67%% lower mana cost
400+-84% lower mana cost


Note that 100 Poisoning also lowers the mana requirements for Infectious Strike by 1/2.

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Version 1.0: 02/28/03 -Initial Draft.

Information Gathered from: Age of Shadows Features website, UOPG readers UOStratics, and other sources.






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